Тренажер ᐅ Face Control

Фотография Face Control
  • Develops attention
  • Speeds up reaction
  • Expands field of perception
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3334 KS: 10


An engaging online trainer for developing attention, sure to appeal to both adult and young users of Mozgotren.ru who are passionate about their progress.

Such attention games, where you must identify changes on the game board or in the working area, are recommended by experts as an effective way to stimulate the development of mental processing speed in children. Nevertheless, this brain trainer is also beneficial for more mature individuals, creating controlled loads for their visual and cognitive systems.

What the “Face Control” exercise trains

Like all exercises featured in the Mozgotren website section, this trainer targets multiple systems simultaneously, providing a comprehensive cognitive load.

Attention

In this trainer, the main focus is a sad smiley surrounded by cheerful ones of its kind. With each move, it relocates, and you must find it. All smiley outlines are identical except for the inverted mouth parenthesis, which creates a challenge for attention, as the object’s movement isn’t immediately noticeable. The speed of the player’s responses also impacts the result, as the training time is limited, with a countdown starting from the beginning of the exercise.

Expanding field of vision

The most effective way to find the target smiley is to expand your field of vision. This technique is easiest to try with a non-grouped object display (one smiley at a time) and complications disabled. By gradually moving your face farther from the screen, you may notice how peripheral vision detects smiley changes, eliminating the need to check each object individually. You can then direct your gaze to the point where a change is detected. Obviously, with additional complications, this method requires regular training to be effective.

Reaction

A critical component in quickly completing the task is the speed of responses. It’s not enough to spot the correct cell quickly; you must also click it as soon as possible.

Game rules

When first exploring this exercise, try it at the most basic settings, as this allows you to better understand its mechanics and control nuances without complications. Then, each user can customize the trainer to their preferences and goals.

First, pay attention to the number of smileys in a group, as this parameter can significantly complicate the training. Objects are displayed individually or in groups of up to 4. The more smileys in each group, the harder it is to notice the movement of the single sad one. This parameter affects the difficulty coefficient and, consequently, the points awarded for each correct answer.

Additional complicating factors include enabling the rotation and color change options. Rotated objects require more attention and time for identification, while regular color changes in all smileys significantly distract from the search.

Number of cells with smileys starts at a minimum and grows with each correct answer to its maximum value, gradually increasing the search difficulty.

Each correct answer raises the difficulty level by one point, also increasing the value of the correct answer in terms of awarded points. An incorrect answer lowers this level by one point and results in a penalty loss of some points.

Speed – the most critical factor affecting the final point total, as only 60 seconds are allocated to complete the task.

Restart – a button in the top-right corner of the playing field allows instant restarting of the trainer while retaining all difficulty settings.

Scoring

The formula for scoring points for a correct answer is as follows:

Your total points + DC*Level

DC – difficulty coefficient, which depends on the difficulty settings chosen before the test. You can see this number in the top-left corner of the playing field. Increasing the difficulty settings raises the difficulty coefficient.

Level – a variable value that starts at a minimum at the beginning of the training and increases by one position with each correct answer. An incorrect answer lowers the level by one position.

The formula for deducting points for an incorrect answer is as follows:

Your total points – (DC*Level)/2

The total points never go into negative values.

Multiplayer

This is a great opportunity to invite one or two opponents and hold a real-time competition. The player selects all difficulty settings and then shares the multiplayer game link by copying it or clicking one of the social network icons below.

The competition can begin once all participants confirm their readiness.

The playing field with objects updates simultaneously for all participants, and only one participant can give the correct answer – the one who clicks first.

If a player gives an incorrect answer, the field does not update and awaits responses from opponents.

The number of points earned by a player changes color – green indicates that the player is leading, red suggests that the current points are insufficient for victory.

All achievements should be recorded and compared to help select optimal individual settings and provide insight into personal progress. The attention trainer “Face Control” already includes such a system, with collected data displayed in a convenient progress graph, accompanied by precise point totals and training time below.

Тренажер - Face Control   ВСЕ ТРЕНАЖЕРЫ ДЛЯ МОЗГА