- BRAINTRAIN |
- Trainers |
- Attention Training |
- Lockpick
- Attention to detail
- Spatial pattern comparison
- Sustained focus
14 KS: 48
The Lockpick trainer on Mozgotren.com shows a lock slot profile at the top and two keys on buttons below. Tap the key that exactly matches the slot — tooth depth and position relative to the shaft must line up. The wrong key differs in at least one tooth, so the task trains visual comparison and steady attention to small differences.
What the Lockpick trainer trains
Like other attention trainers on the site, this exercise hits several skills at once instead of repeating one mechanical motion.
Visual comparison and spatial pattern
You align the slot “slice” with two key options while holding the overall shape in mind and checking each row. That builds precise comparison and faster spotting of differences between similar silhouettes.
Attention and concentration
Mistakes come easily: miss one tooth or confuse a depth and you tap the wrong button. Keeping the whole profile in focus — not just a fragment — is what the task practices.
Short-term pattern holding
While you compare both keys with the slot, the lock image stays in working memory. Rotating rounds and more teeth at high levels increase load.
Game rules
The upper area shows the lock slot (dark rectangles are teeth relative to the shaft). Below are two keys on buttons. Pick the key whose profile matches the slot.
Flipped keys — difficulty option: both on-screen keys rotate 180°; the lock slot itself stays upright so comparison stays clear.
Double-sided key — teeth appear on the left and right of the shaft on both slot and keys; compare both sides.
Chamfered corners — only the end teeth (first and last row) are beveled: a diagonal spans the full tooth width from the outer top corner to the inner bottom; middle teeth stay rectangular.
Level (1–10): two teeth along the profile on level 1, up to eleven on level 10. Each tooth depth is 1–3; three identical depths in a row never occur — profiles feel more varied and guessing is harder.
After a correct tap the level rises; after an error it drops. A new round starts only after the feedback delay.
Scoring
Points for a correct answer:
Your total + DC × Level
DC is the difficulty coefficient from your pre-start settings (shown in the trainer UI).
Level rises after correct answers and falls after mistakes.
Points deducted for a wrong answer:
Your total − (DC × Level) / 2
Totals never go negative.
Multiplayer
Invite friends for a real-time match: pick your settings and share the multiplayer link from the multiplayer block.
The session can start once everyone confirms readiness.
Compare scores and track progress on the platform; top runs feed into the Mozgotren.com leaderboard.